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SCRobotics hardware · Mechatronics

I build robots.

I'm Sankalp Chopkar, a robotics hardware and mechatronics engineer. I take robots from a first sketch to machines that walk, grip, fly and work outside the lab: the mechanisms, the electronics inside them, and the tools that connect them to software.

DwgSC-00
TitleVoxel Series-1
SourceTuesday Labs
Date2025–26
Designing and building robot hardware
Since 2018
Master of Science in Robotic Systems Development
CMU RI
Indian patent, granted 2026
No. 596427
Co-author, tactile skin sensing
arXiv 2025
Two 40 kg bipeds, built in
2 months
Who I am

A robotics engineer who specializes in hardware

I trained in robotics and specialized in its mechanical side: the hardware that decides what a robot can actually do. Since 2018 I've designed, built and integrated robots for the field, the air, the lab, the Moon and the home. I own the whole path: CAD and fabrication, bringing compute, sensors, power and software up as one system, and staying with the robot through field trials, launches and the day-to-day of keeping a fleet running.

MECH

Mechanical design

Mechanisms, structures and enclosures in SolidWorks, Creo and Catia, drawn to GD&T and designed for fabrication and assembly.

MTRX

Mechatronics

Motors, drivers, power, sensors and the boards between them. I wire, integrate and debug my own robots.

BUILD

Fast, real builds

In-house fabrication and assembly. Two 40 kg bipedal, bimanual robots in two months; three 33%-scale bipeds before them.

SYS

System integration

Compute, sensors, power, actuators and software brought up as one machine: interfaces, harnessing, bring-up and cross-team debugging.

FIELD

Deployment

Robots out of the lab and into use: Spot and drone payloads in field trials, launch demos, and a five-robot fleet kept running day to day.

SIM

Hardware to software

Accurate URDF assets and the tools that keep simulation matched to the robot, so ML policies transfer.

Education

Carnegie Mellon University

Master of Science in Robotic Systems Development (MRSD) · The Robotics Institute · May 2024

A systems-engineering master’s: taking a robot from requirements to a tested, working machine, as a team.

  • Capstone: PuzzleBots, a self-assembling multi-robot system
  • Research: GelSight imaging probe with CMU’s RCHI Lab, published on arXiv
  • Then: robotics hardware engineer at CMU's AirLab, building payloads for Spot and drones
InstitutionCMU RI
DegreeMRSD
Year2024

Engineering

Mechanical designMechatronicsSystem integrationPrototyping & fabricationElectronics integrationPower & actuationSensor integrationGD&TDFM / DFA

Tools

SolidWorksCreoCatiaInventorAnsys / FEAEaglePythonC++ROSMuJoCoIsaac SimMATLAB
Experience

Five years of robot hardware

From a defence-lab gripper in Pune to humanoids in New York, with a master’s at Carnegie Mellon in between.

May 2025 – now

Tuesday Labs

Founding Mechatronics Engineer · New York
  • Founding mechatronics engineer on a bipedal, bimanual home robot: form factor, actuator topology and compute.
  • Built three 33%-scale bipeds and two 40 kg full-size robots in 2 months.
  • Rebuilt COTS humanoids to the Tuesday Labs design language.
Oct 2024 – May 2026

Magnify Biosciences

Robotics Engineer, New Product Design · Pittsburgh
  • Only robotics engineer; owned a portable sample-prep device for expansion microscopy end to end.
  • 6 kg, A4 footprint, ±0.2 °C heated chamber, pumps at 1–2% volumetric accuracy.
Jul 2024 – May 2025

AirLab, Carnegie Mellon

Robotics Hardware Engineer · Pittsburgh
  • 9 swappable sensor and compute payloads for Spirit drones.
  • Triage payloads on Boston Dynamics Spot for the DARPA Triage Challenge.
May 2023 – May 2024

ProtoInnovation

Hardware Systems & Integration Engineer · Pittsburgh
  • Led lunar construction tools with NASA for ISRU, through three design phases to a microwave-sintering tool.
Jul 2021 – May 2022

Fenss Technologies

Robotics Hardware Engineer · Pune
  • Commercial prototype of a dexterous three-finger gripper for DRDO, on two actuators.
Selected work

Robots I've designed and built

Starting with my current robot, then the field robots, lab machines and space tools before it. The 3D model is Voxel's real URDF; every other drawing is traced from my own CAD.

Loading Voxel
Starting
01 · Tuesday LabsFounding mechatronics engineer · 2025–now

Voxel: a home humanoid, rebuilt from a stock one

At Tuesday Labs I’m the founding mechatronics engineer on Voxel, a bipedal, bimanual home robot. Series-1 starts as a commercial off-the-shelf humanoid. I tore it down and rebuilt it into ours, then built the tools that keep its simulation honest.

Full bodyHead to feet, on stock actuators
18 monthsStock humanoid to Series-1
CAD → simURDF from my own tools
Scroll to take Voxel apart
01TEAD · torso + head

The whole head, from ID sketch to a robot that fits

I took the industrial design silhouette and engineered TEAD around it so it mounts on a commercial off-the-shelf humanoid. The eyes are LED matrices behind a light funnel, one cell per pixel, so every pixel reads crisp.

6.78 kgTorso mass
2 × 8×8LED eye matrix
D435+ fisheye + IMU
02Pelvis + legs

Pelvis and legs, hip to shank

The pelvis, every leg structure and the foot shells, rebuilt to the Tuesday Labs design language around the stock actuators and load path. Six joints per leg, with the knee carrying the highest load in the robot.

139 N·mKnee limit
88 N·mHip pitch
300 mmKnee to ankle
03COTS → Voxel

Built on a stock humanoid, rebuilt as Voxel

Ghosted: the commercial robot we started from. Solid: what I redesigned. TEAD, the pelvis and the legs, plus the electronics inside: the boards that run the grippers, the eyes and audio, with actuators, grippers and custom electronics sourced from vendors across China and Europe.

29Actuated DOF
7 + 7Arm DOF
~40.4 kgRobot mass
Exploded live from the URDF I built with my own URDF Designer. Grippers excluded.
04Lineage

Three generations in about 18 months

Smoxel × 333%-scale bipeds, built from scratch so the software team could test locomotion policies at low risk.
Voxel V1 CAD render
Voxel V1 × 240 kg bipedal, bimanual robots built in 2 months. Two 7-DOF arms, two 4-DOF legs. CAD, fabrication, assembly, electronics.
Voxel Series-1
Voxel Series-1A COTS humanoid torn down and rebuilt to Tuesday Labs design language.
Bill of materials · Voxel Series-1

Every part, isolated

Each row isolates that subsystem on the live model. Adjacent parts stay as phantom lines.

ItemSubsystemMy scope
  1. Industrial-design silhouette engineered to mount on a commercial humanoid. Houses compute, audio and the control panel.

  2. RealSense D435 and fisheye camera, located from the URDF so the simulated and real robot see the same view.

  3. Dual 8×8 LED matrices behind a light funnel, one cell per pixel. 17 expressions from my firmware and Matrix Painter.

  4. Rebuilt to carry the new upper body in the Tuesday Labs design language.

  5. Every leg structure, hip to shank, around the stock actuators. 139 N·m knee limit, 300 mm from knee to ankle.

  6. Reshaped to the Tuesday Labs design language while keeping the stock structure, so the load path and impact behaviour stay the same.

  7. 7-DOF arms with fully actuated wrists. Grippers and actuators sourced from vendors across China and Europe, with their electronics.

  8. Motors and drivers, power, and the eye, audio and gripper boards: integrated, wired and debugged in-house.

  9. The whole robot as a URDF with per-link mass, inertia and limits, exported by my tooling in 2 hours instead of a week.

Loading model
LED-matrix eyesElectronics
Item01
ViewIsolated
PhantomAdjacent parts
Launch · New York

Voxel, in person

I keep a fleet of five robots ready for launches and demos, working with industrial design, ML and software.

Sankalp kneeling beside Voxel with a hand on its head at the Tuesday Labs launch
Close-up of TEAD with lit LED-matrix eyes
TEAD · LED-matrix eyes
Voxel greeting the audience at launch
Voxel against the New York skyline
Sankalp working on Voxel's head in a home kitchen
At home in a kitchen
Hardware → software

Sim-to-real starts with honest assets

A policy trained in sim is only as good as the robot it was trained on. I generate high-fidelity URDF assets, with per-link mass, inertia and joint limits, and built the tools that keep the simulated Voxel matched to the physical one.

1 week → 2 hours

Asset turnaround after my export tooling, giving industrial design and hardware more room to iterate while ML trains on accurate models.

CAD→URDF Designer→Inertia Forge→Static Pose Analyzer→MuJoCo / Isaac Sim→Power Analyzer→Robot
urdf_designer.html
URDF Designer Studio with Voxel loaded

    STL Scaler

    Rescales meshes while preserving origin and orientation, so parts drop into the URDF without re-registration.

    Power Analyzer

    Actuator power, torque and runtime tables from simulation logs, for sizing batteries and thermal limits.

    Fleet Ops

    Booking and repair board for the robot fleet, with a wall display and a QR encoder written from the spec. No database, no dependencies.

    Before Tuesday Labs

    Field robots, lab machines, lunar tools

    Hardware I designed and built at Carnegie Mellon, a biotech startup, a NASA program and an Indian defence lab. Each drawing is traced from my CAD; circles mark detail views.

    Archive

    Also built

    Earlier projects, from a patent to a CubeSat.

    Dual-axis camera inspection rig
    Indian Patent No. 596427 · Granted 2026

    Error inspection of motor assembly misalignment

    Inventor. A dual-axial camera system that finds component misalignment across assembly views, at 4× lower cost and 1.5× faster.

    CubeSat render
    Space

    CubeSat solar deployment

    Satellite structure and deployable solar panel mechanism.

    Four-legged crawlbot
    Robu.in

    12-DOF crawlbot

    Four legs with three-point stability, KST servos and an Arduino Mega controller.

    Remotely operated vehicle
    MTT Aquarovers

    Remotely operated vehicle

    Underwater ROV design for the student team.

    Healthcare kiosk
    Autwn

    Automated healthcare kiosk

    Enclosure and hardware for a self-service health kiosk.

    University competition robot
    University team

    Competition robots

    Early competition robots for ABU Robocon with the university team.

    Thoughts

    Notes from the bench

    Short thoughts on building robots: what goes wrong, what I'd do again, and where hardware and software meet.

    Play

    Robot Studio

    Design a robot from real parts, then drive it as far as you can in Endless run, or test it on missions from my own work: thresholds, ramps, gaps, a fetch run and lunar regolith. Every part costs money and mass, actuators trade torque for speed, and every failed test tells you why.

    Off the clock

    When I'm not building robots

    Water, courts, new places and a camera, usually in that order.

    Swimming

    Laps are where I think through design problems.

    Squash

    Fast, tactical and humbling. My favourite racket sport.

    Sports

    Anything with a ball and a scoreboard, on the court or on a screen.

    Travel

    New cities, new food, new ways people build things.

    Photography

    Street, landscape and the occasional robot portrait.

    Drone photography

    The view from 120 m. A gallery is coming here soon.

    Contact

    Building a robot?
    Let's talk hardware.

    SC · Contact card

    Sankalp Chopkar

    Robotics hardware and mechatronics engineer. Design, system integration and deployment.

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